Hot on the heels of the first Whiskerwood patch, developer Minakata Dynamics has released Patch 2 for Whiskerwood. This update brings several gameplay improvements, bug fixes, and quality-of-life enhancements.

Whiskerwood Patch 2 Features

  • Players can now manually add extra logs to campfires, keeping the fire alive longer.
  • A new button allows resetting graphic settings to default if the player enters an invalid screen configuration.

Gameplay Changes

  • Reduced whisker population tax from 5 to 3 per whisker per day on normal difficulty.
  • Pollution generated by all heaters has been halved.
  • Production tax reduced by 33% across all difficulties.
  • Improved mine tool behavior when mining floors.
  • Stone paths-related quests now require a schematic check and have randomized start days.
  • The 89 whisker population quest from Claws now triggers randomly and only after the second year.
  • Increased the priority of harvesting crops.
  • Recovery speed of soil nutrients has been increased.
  • Cold temperatures no longer slow or stop nutrient recovery.
  • Yield of unfertilized crops has increased. While the fertilizer boost is reduced to 150%, the overall yield keeps fertilized crops producing the same as before.
  • Fully grown crops no longer drain soil nutrients.
  • Farmers will now always fertilize crops when sowing, provided fertilizer is stocked and enabled.

User Interface Improvements

  • Fixed tutorial dialog windows so that long text lines properly wrap within the interface.

Bug Fixes

  • Snowstorms no longer occur at high temperatures.
  • Fixed “no workers” warning incorrectly showing up in schools after toggling pause.
  • Improved the colors of wheat for better visual clarity.
  • Fire Tender and Luxury Supplier roles now appear correctly in the workplace overview.
  • Fixed an issue where fire visual effects could become detached from campfires.
  • Terrain for mining underground can now be marked properly, even when it sticks to the wall without using Slice View.
  • Dock decking missing shadows have been restored.
  • Reduced the height of the dock roof to fix clipping issues.
  • Camps now remember allowed resources when loading saved games.
  • Sunlight blockage by buildings is now correctly loaded from save files.
  • Wheat now displays accurate fertility colors in fertility view mode.

Acknowledgements

Special thanks to the community members who helped improve Whiskerwood by reporting issues and providing valuable feedback:

  • RonEmpire – Reported that the charter sign cutscene still forces camera movement even when the dock camera move setting is disabled.
  • Seagullible – Reported early triggering of certain quests and provided insights on quest balance.
  • shivvr – Reported incorrect “no workers” warning for schools on Discord.
  • Kroneus – Highlighted issues with the color of young wheat.
  • Falk – Reported missing Fire Tenders in workplace overview.
  • HH (Discord) – Notified about missing shadows on dock buildings.
  • ladykayura, Raia-Jicin, AUSGrizzly – Provided valuable feedback on farming mechanics.
  • Aintaer – Reported that buildings weren’t correctly blocking light.

Source: Steam

https://www.thesixthaxis.com/2025/11/08/whiskerwood-patch-2-lowers-taxes-and-fixes-more-issues/

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