This past week, Sega and Ryo Ga Gotoku Studio released **Virtua Fighter 5 REVO World Stage** on consoles and PC. This update brought the rollback netcode from the REVO PC version to PlayStation 5 and Xbox Series X/S, added crossplay functionality, made Dural playable in the base roster, and introduced stage selection.
Additionally, a new offline mode was launched, allowing players to test themselves against a computer-controlled gauntlet in a fresh single-player quest. By all accounts, this may be the final chapter of VF5 before the next big project from Sega, so we spoke with Seiji Aoki about the release, ongoing support, community feedback, and what’s next as the franchise transitions to a new generation.
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### Meeting Community Requests Head-On
One of the most notable additions in World Stage is a proper single-player mode. While Virtua Fighter 5 has traditionally featured an arcade mode, it lacked a comprehensive single-player experience—a feature that players have been requesting for some time.
“Up until now, we have been receiving comments that they would like a more in-depth single-player mode,” Aoki shared. “Before, the Quest mode was very popular. Many people have wanted that back. On our official Discord and X, we’ve been receiving a lot of comments like that. So that’s why we decided to create this new World Stage mode. We’ve been trying to listen to those voices, and that’s how we’ve been progressing with creating new elements for the game.”
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### Expanding Multiplatform Availability
Delivering a multiplatform release was also a key priority. The original Virtua Fighter 5 REVO was released only on PC, which limited the player base despite previous versions of Virtua Fighter 5 being available on consoles.
“More people will now be able to play on various platforms,” Aoki explained. “It’s available on PS5, Xbox, and Steam this time. It used to be only on Steam, so some players couldn’t access it because they were using other platforms. But now that it’s also on Xbox and PS5 alongside Steam, I hope many more people will be able to enjoy the game.”
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### A Community-Driven Development Approach
Discord, in particular, has acted as a North Star for the developers. The community’s constructive feedback has played a vital role, clearly communicating what players want and how they want it.
For Aoki, who initially worked on arcade versions, transitioning to receiving mostly online feedback on consoles and Steam was a bit jarring. However, as the team has grown and adapted to evolving trends, they’ve learned to incorporate community input in new and effective ways.
“Thanks to the fans,” Aoki said, “we have been able to establish an environment where good communication happens between developers and users, allowing us to plan based on direct feedback.”
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### Preparing for a New Generation
One major topic looming over the Virtua Fighter franchise is the development of the next installment. Many fans are excited, though the release date remains unknown.
Sega and Ryo Ga Gotoku Studio have emphasized that their goal is to ensure the upcoming game “feels good” and remains true to the Virtua Fighter spirit, even as the brand evolves.
Until then, Virtua Fighter 5 REVO World Stage carries the responsibility of keeping the series refreshed and engaging—a role that Aoki takes seriously.
“The new Virtua Fighter isn’t out yet, so it’s been a very long time since the last game was released,” Aoki reflected. “That’s why I’m happy to release this new World Stage version of the game now. I also want to say thank you to the fans because without them, we wouldn’t be able to release this new version. So, thank you very much.”
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With its new features, broader platform support, and community-centered development, Virtua Fighter 5 REVO World Stage stands as a fitting sendoff to VF5 and a bridge toward the franchise’s next generation.
https://www.shacknews.com/article/146738/virtua-fighter-5-revo-world-stage-interview-november-2025
